COM 427 Schedule

The schedule is subject to change.  I will let you know if changes are made.
Note that books with call numbers are from our libraries and should be on reserve for 2-hour checkout.
Plan accordingly.
Jump to: Sept | Oct | Nov | Dec
Date
Topics
Presenter 1
Presenter 2
Expectations
August
19
* Introduction to video game studies


Picking a topic
26
Theoretical Approach
0. Bailey

Powerpoint
(with links to Foxit Reader and Skim.app)

Readings:
Ian Bogost:
Persuasive Games (1-65) -- Design Library GV1469.34 .S52 B64 2007
Gonzalo Frasca
Games:
Pick any two from Bogost's games page.
Hayles and Montfort
Electronic Literary Collections Vol. 1 (pick two or three to play with quickly)
The McDonald's Video Game
G!rlpower Retouch
Freaky Flakes
Classic SimCity
Tax Avoiders (Stella Emulator)
Howard Dean for Iowa

Code to Hamurabi, a unit op-esque game in BASIC.
31

1. Victoria

Readings:
Alexander Galloway (1-69)
Gaming : essays on algorithmic culture -- GV1469.34 .S63 G35 2006
Due:
Spoken review of Bogost's games.
Games/Extras:
Quake, an FPS (at QuakeLive; playable online)
"The SCUBA demonstration" from The Graduate
September
2

2. Nick
Devin
Readings:
Alexander Galloway (70-126 -- available on reserve at the DH Hill Circulation Desk)
Gaming: essays on algorithmic culture -- GV1469.34 .S63 G35 2006
Due:
Topic proposal for the semester.

Games/Extras:
Cory Arcangel's Mario Clouds (movie made by hacking SMB on NES)
Watch this one: His much more interesting (though still strange) "Super Mario Movie" (again a hack)
Interview with Arcangel

FreeCiv -- Free Civilization clone (open source)
Picture of Galloway's Civ chart (from readings)

"I suggest that game studies should follow these same arguments and not tum to a theory of realism in gaming as mere realistic representation, but define realist games as those games that reflect critically on the minutiae of
everyday life, replete as it is with struggle, perronal drama, and injustice." (Galloway 75)

Last day to enroll (register) or to add a course. Last day for undergraduate students to drop below 12 hours. Last day to change from credit to audit. Last day for a tuition adjustment due to a reduction in hours.
7
Early Games 3. Michael Evans Deyvi Martinez Readings:
Nick Montfort
Twisty Little Passages (1, 3) -- QA76.76 .I59 M66 2003
Video Games -- Did They Begin at Brookhaven?

Games:
Zork, Colossal Cave Adventure, One game by Nick Montfort
(more IF games can be found here)
9
Platforms
4. Rob Mickunas

Readings:
Montfort and Bogost
Racing the Beam (1-44 (two pages into the next chapter), 81-117)
NOTE: This book is available digitally from D.H. Hill using this link
Games:
Stella (Atari 2600 emulator designed at NCSU)
Games to play using Stella: Combat, Space Invaders, Pac-Man, Pitfall
14

5. -- individual reading day
Victoria Earl
Readings:
For this and every succeeding week, you will need to select 2-3 scholarly sources related to the previous week's readings to bring to this class period.
Please add URLs to your sources to the course website, when possible, and bring in a printed copy of each.
Due:
Biweekly writing of 500-800 words using your selected sources.
Be prepared to present your writing even if you're not signed up for a presentation this week.
NOTE: Your writing should be posted to docs.google.com and your instructor given permission to view the file before the end of the week.

16

6. -- individual reading day

21
Arcade & Platforms con't
7. Daniel Ely
Scott Hutcheson
Readings:
DeMaria, Rusel
High score! : the illustrated history of electronic games (plan to spend 30 minutes skimming this illustrated volume) -- GV1469.3 .D45 2002
King of Kong (movie) -- Design Library GV1469.35 .D66 K564 2008
Available on Netflix streaming.  Will arrange a class showing.
Games:
NES: Super Mario Brothers, Contra, Tecmo Bowl

23

8. James Wagner
Matt Walker
Readings:
Chris Kohler
Whalen and Taylor, eds.
Gun Fight gameplay video
Super Columbine Massacre gameplay video
Train board game
28

9. -- individual reading day Justin Wilson
Due:
Biweekly writing with bibliography.
30

10. -- individual reading day
Mike Confessore
Kristen S.

October
5
Multiuser Games
11. Corey Hall
Stephen Conger
Readings:
Hilde G. Corneliussen and Jill Walker Rettberg, eds.
Sal Humphreys
Games:
TorilMUD, Quake, Quake Speed Demos, World of Warcraft, Madden 11, America's Army


Additional resources:
Coombe -- "Commodity culture, private censorship, branded environments, and global trade politics: Intellectual property as a topic of law and society research" (from Humphreys reading)
Prosumer
Hardt and Negri's Empire
Leeroy Jenkins and in-game effects
7

---

Fall Break.
12

12. -- individual reading day

Daniel Ely
Rob Mickunas
Related to Daniel's Presentation: WoW EPEEN System
From Rob's Bibliogrphy: Gaming at a LAN event: the social context of playing video games

Oct. 15 is the last day to withdraw or drop a course without a grade at ALL levels. Last day to change from credit to audit at ALL levels. Last day to change to credit only. Last day to submit Request for Course Repeat Without Penalty forms. MyPack Portal closes for Undergraduate and Graduate drops at 11:59 p.m.
14

13. -- individual reading day

Max J.
John Hubbard

19
Networks and Space in Games
14. Mike Confessore
Kyle Bell
Readings:
Adriana de Souza e Silva

Games:
Suggested: foursquare

Extra:
ESPN Outside the Lines on NCAA sports games' use of player likenesses
21

15. Kristen Steele

Readings:
Montola, Stenros, and Waern.
Theory and Design: Pervasive Games -- Experience on the Boundary Between Life and Play (2009). 
(reading 1, reading 2)  (Design Library GV 1469.7 .M66 2009)
Uncle Roy All Around You
Trailer to The Game
What does paideic mean?
Close to an urban adventure
(even uses the scytale)
26

16. -- individual reading day

Nick Forrer
Matt Walker
Due:
Biweekly writing with bibliography.
28

17. -- individual reading day

 Scott Hutcheson
Deyvi Martinez

November
2
Social and Cultural Connections
18. Max Jennings
Justin Wilson
Readings:
Ruffin Bailey
Plus one other chapter from The Meaning and Culture of Grand Theft Auto
Table of contents here.

"Virtual Gangstas, Coming to a Suburban House Near You: Demonization, Commodification, and Policing Blackness" by David Leonard
Leonard's previous article
More references on race in games
 
4

19. John Hubbard

Readings:
Tim Lenoir
Jenkins, H. (2006).
"Complete freedom of movement": Video games as gendered play spaces
In In K. Salen, & E. Zimmerman (Eds.), The game design reader: A rules of play anthology (pp. 330-361). Cambridge, MA: The MIT Press. (also available online at Jenkins' website) *Electronic version does not include images.
Secret Paths in the Forest video

Please also read this Introduction to interpellation

9

20. -- individual reading day

Stephen Conger
Josh Saville
Due:
Biweekly writing with bibliography.
11

21. -- individual reading day

Corey Hall
Kyle Bell

16
Digital Rights Management and Materiality
22. Dale Jackson
Josh Saville
Readings:
Edward Castranova
Synthetic Worlds -- GV1469.15 .C394 2005 (Design Library) (Intro, Ch 2, Ch 4)

18

23. Felicia

Readings:
Matthew G. Kirschenbaum

Today's Interpellation Example
23

24. -- individual reading day

Devin
Dale Jackson
Due:
Biweekly writing with bibliography.

25

---

Thanksgiving.  Enjoy the games, um, I mean your family.
30

Make up presentation day.
John

Dead Week
December
2

---

Last day of class.
Vili Lehdonvirta Ethan Ham

Additional resources:
Thesis on in-game advertising
History of golf games at EA Sports
John Madden football 1989 (no NFL)
Interview with Michael Knox, who worked on some versions of Madden (there's a better interview with Madden himself somewhere talking about how they made the game to simulate football, but this is similar):
Michael Knox: When we originally created the John Madden Football game, it was a simulator; it was not a game, and what we did was plug in all the information we could find about a team. We'd take two teams, and we'd plug in all the information about them: where they played (what stadium), what the wind speed was, what the temperature was, whether they were playing on grass or astro turf, whether it was a home game or an away game, injury reports about the players, their strengths and their weaknesses - I mean, we just got every bit of information we could about a team. You know what we'd do? We'd play about twenty million games in one night. The next day, we'd wake up in the morning and look at it and say, for example, that San Francisco was going to beat Denver by a spread of four. We had information so accurate that it was kind of scary, and we could see who was going to win by running the simulation. That's how the game really started.

additional readings:
Ian Bogost:
Unit Operations pages 1-89, Introduction, Ch1, -- QA76.76 .C672 B65 2006
Lev Manovich
The Language of New Media -- P96 .T42 M35 2001 -- also available online "at" D.H. Hill
Franco Moretti
Graphs Maps Trees -- PN3331 .M67 2005

The sense of dissonance: accounts of worth in economic life
 By David Stark

Press X to not die (regarding cut scenes that include "mini-games")
dl
Look for The In-Game Economics of Ultima Online and Powerpoint for that presentation