Date |
Topics |
Presenter 1 |
Presenter 2 |
Expectations |
---|---|---|---|---|
August | ||||
19 |
* Introduction to video game
studies |
Picking a topic |
||
26 |
Theoretical Approach |
0. Bailey Powerpoint (with links to Foxit Reader and Skim.app) |
Readings: Ian Bogost:
Persuasive Games
(1-65) -- Design Library GV1469.34 .S52 B64 2007
Gonzalo Frasca
Games:Pick any two from Bogost's games page.
Hayles and Montfort
Electronic Literary
Collections Vol. 1 (pick two or three to play with quickly)
The McDonald's Video Game
G!rlpower Retouch Freaky Flakes Classic SimCity Tax Avoiders (Stella Emulator) Howard Dean for Iowa Code to Hamurabi, a unit op-esque game in BASIC. |
|
31 |
1. Victoria |
Readings: Due: Spoken review of Bogost's games.
Games/Extras: |
||
2 |
2. Nick |
Devin |
Readings: Alexander Galloway (70-126 --
available on reserve at the DH Hill Circulation Desk)
Gaming:
essays
on
algorithmic
culture -- GV1469.34 .S63 G35 2006
Due:Topic proposal for the semester.
Games/Extras: Cory Arcangel's
Mario Clouds (movie made by hacking SMB on NES)
"I suggest that game studies should follow these same arguments and not
tum to a theory of realism in gaming as mere realistic representation,
but define realist games as those games that reflect critically on the
minutiae ofWatch this one: His much more interesting (though still strange) "Super Mario Movie" (again a hack) Interview with Arcangel FreeCiv -- Free Civilization clone (open source) Picture of Galloway's Civ chart (from readings) everyday life, replete as it is with struggle, perronal drama, and injustice." (Galloway 75) |
|
7 |
Early Games | 3. Michael Evans | Deyvi Martinez | Readings: Nick Montfort
Games: |
9 |
Platforms |
4. Rob Mickunas |
Readings: Montfort and Bogost
Racing the Beam (1-44 (two pages into the next chapter), 81-117)
Games:NOTE: This book is available digitally from D.H. Hill using this link
Stella (Atari 2600 emulator designed at NCSU)
Games to play using Stella: Combat, Space Invaders, Pac-Man, Pitfall |
|
14 |
5. -- individual reading day |
Victoria Earl |
Readings: For this and every succeeding
week, you will need to select 2-3 scholarly sources related to the
previous week's readings to bring to this class period.
Due:Please add URLs to your sources to the course website, when possible, and bring in a printed copy of each. Biweekly writing of 500-800 words
using your selected sources.
Be prepared to present your writing even if you're not signed up for a presentation this week. NOTE: Your writing should be posted to docs.google.com and your instructor given permission to view the file before the end of the week. |
|
16 |
6. -- individual reading day | |||
21 |
Arcade & Platforms con't |
7. Daniel Ely |
Scott Hutcheson |
Readings: DeMaria,
Rusel
High score! : the illustrated
history of electronic games (plan to spend 30 minutes skimming this
illustrated volume) -- GV1469.3 .D45 2002
King of Kong (movie) -- Design
Library GV1469.35 .D66 K564 2008
Available on Netflix
streaming. Will arrange a class showing.
NES: Super Mario Brothers,
Contra, Tecmo Bowl
|
23 |
8. James Wagner |
Matt Walker |
Readings: Chris Kohler
Gun Fight gameplay video
Power-Up: How Japanese Video Games Gave the World an Extra Life -- QA76.76 .C672 K62 2005
Whalen and Taylor, eds.Introduction, Chapter 1, and Chapter 2: "Super Mario Nation" and An Early History of Cinematic Elements in Video Games" (pgs. 1-24)
Playing The Past: History and Nostalgia in Video Games
Required:
Chapter 4, Playing the Deja-New Chapter 13, Documentary Games Optional, but strongly recommended: Introduction, Introduction to Playing the Past Chapter 5, Hacks, Mods, Easter Eggs, and Fossils Super Columbine Massacre gameplay video Train board game |
|
28 |
9. -- individual reading day | Justin Wilson |
Due: Biweekly writing with
bibliography.
|
|
30 |
10. -- individual reading day Mike Confessore |
Kristen S. |
||
5 |
Multiuser Games |
11. Corey Hall |
Stephen Conger |
Readings: Hilde G. Corneliussen and Jill Walker Rettberg, eds.
Digital Culture, Play, and Identity: A World of Warcraft Reader
Chapters
1 ("Corporate Ideology in World of Warcraft")
and ONE of (chapter
4 -- "The Familiar and the Foreign: Playing (Post)Colonialism in World of Warcraft"
) OR (a chapter of your choosing)
-- Available online "at" D.H. Hill
Sal Humphreys
Games:Additional resources: |
7 |
--- |
Fall Break. |
||
12 |
12. -- individual reading day Daniel Ely |
Rob Mickunas |
Related to Daniel's Presentation: WoW EPEEN System From Rob's Bibliogrphy: Gaming at a LAN event: the social context of playing video games Oct. 15 is the last day to withdraw or drop a course without a grade at ALL levels. Last day to change from credit to audit at ALL levels. Last day to change to credit only. Last day to submit Request for Course Repeat Without Penalty forms. MyPack Portal closes for Undergraduate and Graduate drops at 11:59 p.m. |
|
14 |
13. -- individual reading day Max J. |
John Hubbard |
||
19 |
Networks and Space in Games |
14. Mike Confessore |
Kyle Bell |
Readings:
Adriana de Souza e Silva
Games: Suggested: foursquare Extra: |
21 |
15. Kristen Steele |
Readings:
Montola, Stenros, and Waern.
Theory and Design: Pervasive Games --
Experience on the Boundary Between Life and Play
(2009).
(reading 1, reading 2) (Design Library GV 1469.7 .M66 2009) |
||
26 |
16. -- individual reading day Nick Forrer |
Matt Walker |
Due: Biweekly writing with
bibliography.
|
|
28 |
17. -- individual reading day Scott Hutcheson |
Deyvi Martinez |
||
2 |
Social and Cultural Connections |
18. Max Jennings |
Justin Wilson |
Readings:
Ruffin Bailey
Plus one other chapter from The Meaning and Culture of Grand Theft Auto Table of contents here. "Virtual Gangstas, Coming to a Suburban House Near You: Demonization, Commodification, and Policing Blackness" by David Leonard Leonard's previous article More references on race in games |
4 |
19. John Hubbard |
Readings: Jenkins, H. (2006).
"Complete freedom of movement": Video games as gendered play spaces
Secret Paths in the Forest videoIn In K. Salen, & E. Zimmerman (Eds.), The game design reader: A rules of play anthology (pp. 330-361). Cambridge, MA: The MIT Press. (also available online at Jenkins' website) *Electronic version does not include images. Please also read this Introduction to interpellation |
||
9 |
20. -- individual reading day Stephen Conger |
Josh Saville |
Due: Biweekly writing with
bibliography.
|
|
11 |
21. -- individual reading day Corey Hall |
Kyle Bell |
||
16 |
Digital Rights Management and Materiality |
22. Dale Jackson |
Josh Saville |
Readings: Edward Castranova
|
18 |
23. Felicia |
Readings:
Matthew G. Kirschenbaum
Mechanisms: New Media and the Forensic Imagination
(25-72)
Source on BTK Killer that MGK mentions ABC article MGK references Slightly different take, but still floppy dependent Wikipedia on the same, with explanation of metadata Gutmann, "Data Remanence in Semiconductor Devices" Forensic evidence and the Melissa virus More on GUIDs Wikipedia on Melissa virus author Today's Interpellation Example |
||
23 |
24. -- individual reading day Devin |
Dale Jackson |
Due: Biweekly writing with
bibliography.
|
|
25 |
--- |
Thanksgiving. Enjoy the
games, um, I mean your family. |
||
30 |
Make up presentation day. John |
Dead Week |
||
2 |
--- |
Last day of class.
Vili Lehdonvirta
Ethan Ham
Additional resources: Thesis on in-game advertising History of golf games at EA Sports John Madden football 1989 (no NFL) Interview with Michael Knox, who worked on some versions of Madden (there's a better interview with Madden himself somewhere talking about how they made the game to simulate football, but this is similar): Michael Knox: When we originally created the John Madden Football game, it was a simulator; it was not a game, and what we did was plug in all the information we could find about a team. We'd take two teams, and we'd plug in all the information about them: where they played (what stadium), what the wind speed was, what the temperature was, whether they were playing on grass or astro turf, whether it was a home game or an away game, injury reports about the players, their strengths and their weaknesses - I mean, we just got every bit of information we could about a team. You know what we'd do? We'd play about twenty million games in one night. The next day, we'd wake up in the morning and look at it and say, for example, that San Francisco was going to beat Denver by a spread of four. We had information so accurate that it was kind of scary, and we could see who was going to win by running the simulation. That's how the game really started. |